2012年7月31日 星期二

(轉載)Reallusion levels-up iClone5-for-games; partners with Unity Technologies at Game Developers Conference 2012


Media Contact:
John Martin
Product Marketing VP
John@reallusion.com
Reallusion levels-up iClone5-for-games; partners with Unity
Technologies at Game Developers Conference 2012

March 7th 2012, San Francisco, CA - Reallusion premieres the iClone Animation
Pipeline with Unity game development support featuring game-ready character
design, animation and motion capture at Game Developers Conference 2012.
“Reallusion now connects game developers and designers of every skill level
to our real-time 3D animation tools and game-ready content library”, said
Charles Chen, Reallusion CEO.  “ The iClone Animation Pipeline enables
independent game developers to level the playing-field with an affordable
solution to design, animate and export FBX characters for games.”
Unity, Unreal, Autodesk and more software users can import, characterize and
animate their characters in real-time with the iClone Animation Pipeline. Create and
export actors as custom FBX game-characters and performances using the trio of
products included in the iClone Animation Pipeline: iClone5, Mocap Plugin &
3DXchange5. The iClone Animation Pipeline also provides a content solution for
game developers with access to Reallusion’s real-time content store of gameoptimized models including many pre-made and fully customizable thematic
character designs, accessories and scene props.
"Reallusion's iClone5 is an impressive character creation, animation and
motion capture toolbox for Unity developers. Unity welcomes Reallusion as a
showcase partner for GDC 2012.” David Helgason, CEO Unity Technologies.
Reallusion and Unity Technologies (www.Unity3d.com) partner at GDC to showcase
iClone real-time animation advantage for Unity game developers. The iClone
Animation Pipeline is a complete character animation solution for animators and
non-animators with tools designed to quickly animate actors and bring character
performances to life.   iClone5 offers innovative HumanIK puppeteering, real-time motion capture and
editing tools to speed up the animation process.  Download Unity 3.5 free
http://unity3d.com/unity/download/
● See the iClone Animation Pipeline GDC demo reel featuring iClone5
characters, Kinect motion-capture & Unity characters:
http://www.youtube.com/watch?v=ATW47KT6nA8&feature=uploademail  
● Reallusion will introduce the iClone Animation Pipeline in the Unity Theater on
Wednesday, March 7th at 4PM.
● The iClone Animation Pipeline is on exhibition during the 2012 Game
Developer’s Conference (GDC), San Francisco March 7th-9th booth 2137.
Visit Reallusion at GDC and experience a total real-time solution for
characters, motion and content creation for games.
iClone5: 3D Characters
iClone for games streamlines character design with game-optimized actor bases,
photo-to-3D actor head creation and character clothing customization. Generate
multiple character appearances from body-style and facial feature morphs.

iClone5: Animation
Animate characters with HumanIK enabled puppeteering enhanced with actor
motion library.
Animation tools accompanying iClone5’s motion capture include  a slider-driven
body motion puppeteering mixer, HumanIK enabled Inverse and Forward
Kinematics and motion layers. Mix and blend motions from within Reallusion’s
character animation library to create custom performances from thematic motion
packs like Action Hero, Arguments and Communication  Game developers have the
option to create character motion from a library, as motion capture or from
automated and freestyle motion blending.  Character animation and character
models export to video game engines, such as Unity3D in FBX format.

iClone5: Motion Capture
Motion capture with Kinect for Windows and iClone introduces real-time mocap for
game developers. iClone5 simplifies animation with instant Kinect-mocap recording,
playback and editing. Reallusion, a partner in Microsoft’s Technology Adoption (TAP)
Program launched support for the Kinect SDK simultaneously with the launch of
Kinect for Windows Feb 01, 2012.  iClone5 is the first commercially and production
ready animation tool to adapt the Kinect SDK.  Microsoft is showcasing iClone5
motion capture animation during the Kinect Accelerator tour in NY, LA, Seattle, SFO
& Boston.

iClone: 3DXchange5 Customize, animate and export to Unity. Import FBX characters and characterize
them for iClone animation and motion capture.  iClone 3DXchange5 imports 3D files
and converts them for use inside iClone.  Imported FBX characters’ bones are
quickly mapped to iClone’s bones and then are ready for animation.  Animate your
game characters in iClone and export as FBX for use in Unity3D and other game
engines.  Reallusion is a featured GDC Unity3D partner.

iClone: Content Library
Reallusion’s 3D asset marketplace and content store equips developers with instant
access to high-quality game props and character designs.  Access theme packs for
collections of war, sci-fi, and more 3D models.  iClone’s content library expands the
motions in iClone with mood and action based packs.  Generate motions for game
characters from the mix and blend motion capture files and create your own custom
sequences.

iClone’s pipeline for games provides a powerful solution for 3D, real-time-optimized
game character design, character animation and a massive library of motion packs
ready for adding life to your game characters.

The iClone Animation Pipeline will be available for purchase May 2012 for $799
commercial license.  iClone5, Mocap Plugin & 3DXchange5 more info:
http://www.reallusion.com

About Reallusion
Developers of real-time animation software and digital imaging technologies,
Reallusion opens the threshold of animation creation with tools for first-time
animators and professionals that emphasize digital actor creation, lip synch facial
animation, simplified motion capture and a total animation production studio.
Reallusion’s flagship product, CrazyTalk introduced the ability to make any photo
talk in 2001.  Reallusion’s facial animation core now also drives iClone, 3D real-time
animation software featuring 3D digital actor creation, body puppeteering, facial
animation and motion capture with Kinect for Windows.  Reallusion software gives
everyday creative storytellers a way to create and share their animations on
YouTube.  Professionals can apply their skill with the same tools create broadcast
HD animation as those seen on ABC’s Jimmy Kimmel LIVE and Comedy Central’s
The Daily Show with Jon Stewart.  Partnerships with Microsoft, Intel, Unity, Google
and Nvidia fuse cooperation between Reallusion’s real-time tools and industry
leaders of tech, video games and digital content creation.  Reallusion’s software is
equipped with thematic content from the Reallusion City, a marketplace for content
creators and users of iClone and CrazyTalk to create, market and sell their custom
actors, props and animation assets.  Reallusion tools extend to the mobile arena
with iOS apps for iPhone and iPad featuring solutions from Reallusion’s digital imaging products.  Apps in the Top 10 in over 20 countries worldwide, Reallusion’s
Big Lens and additional photo apps have been featured by Leo Laporte on TWiT
(This week in tech) and WIRED’s Gadget Lab.

本來iClone定位在3D電影製作,這份文件宣示iClone對遊戲界的大力支援。 --Kap

Reallusion levels-up iClone5-for-games; partners with Unity Technologies at Game Developers Conference 2012 原文出處

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