As a dynamic, graphically rich 3D game engine, Unity3D stands out from its competitors because it works on nearly every desktop and mobile platform. This book is the first of its kind to offer a technical look at professional-level programming of games using C#. You’ll begin with learning how to install Unity3D and gradually move on to more advanced coding topics in C#. Each object is introduced, applied to the code, demonstrated through examples, and added to an example game that is built upon throughout the book. By the end of the book, you will be encouraged to create a game and upload it to a site where other users can view and comment on it, cultivating the learning process through constructive criticism and interaction.
- Explains how to maximize the unique capabilities of Unity3D for programming games
- Discusses advanced coding topics concerning working with C#
- Highlights creating shaders that will manipulate the way graphics are rendered by the game engine
- Extends the reach of the book beyond the Unity3D user base by discussing how Unity3D is an ideal way to break into the social Web site market
- Addresses a plethora of C# questions
- Demystifies Unity3D co-routines and the yield statement in a clear and concise manner
Professional Unity and C#: Multi-Platform 3D Game Development
沒有留言:
張貼留言