Game artists, architects, simulation developers, web designers and
enthusiasts alike can learn to create everything from bricks to books in
Photoshop with this step-by-step instructional guide. Because texture
is 99% of what a gamer sees when playing, this topic deserves
considerable coverage but has gotten little attention. Unlike anything
on the market, this book is the first of its kind to provide an in-depth
guide to game texturing with hundreds of high-quality examples. This
guide teaches everything a game artist will need to know--from
researching textures, basic artistic principles, tools and techniques,
to specific step-by-step tutorials that explain how to create textures
for a myriad of environments. The goal of this book is to give the
reader a guide that will actually help them secure a job as a
developer/artist-even providing them with images created using the
tutorials that can be used in a portfolio.
* Learn everything you need to create stunning,
professional textures from one easy to follow guide which features
tutorials and over 500 high-quality images
* Follow the step-by-step
tutorials to learn how to create suitable images which you can add to
your portfolio and WOW prospective employers
* Companion CD includes
sample textures and electronic versions of images you saw in the
book-all the tools you need in one place!
* Hit the ground running or
get a leg up on the competition with the tips, tricks, and real world
examples featured in this comprehensive guide
--This text refers to an out of print or unavailable edition of this title.
3D Game Textures: Create Professional Game Art Using Photoshop
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